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Honour RPG 2nd Edition


Dream is in stage 2 funding which is All-Supportive. The dream has been successfully funded, any funds raised will be kept.

Imagine Asian Horror written by Joss Whedon, directed by John Woo with swords & sorcery, demons & dimensions, clans, factions & YOU!

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About

Honour 2nd Edition

This is 2nd Edition Honour, sleeker, faster, better!

http://knowyourmeme.com/photos/1190862-safetypin-safety-pin-movement Nine Dragons Supports the Safety Pin Movement. If you are different then we will be different alongside you. We will not succumb to fear, ignorance and bigotry. We will use reason and love as our tools for understanding.

Honour 2nd Edition,based on Honour (1st edition) is Nine Dragons RPG‘s unique and original role-playing game.

Honour 2nd Edition will offer access to both experienced RPGers and those new to the hobby.  Our brand new Clans & Factions mechanic gives players a simple way into the game, and GMs almost unlimited adventure possibilities as Demon Hunters clash with Government Agents and Ancient Societies try to protect, and spread understanding of, Sorcery and Sorcerers.

Honour 2nd Edition is set in a near-future world very similar to ours.  The mythos is based on the stories, tales, myths and legends of Asia.  Players play regular Hong Kong folk (and as an international city, that means they can be pretty much anybody they want) who start to become aware of the shadow world just adjacent to the regular reality of life.  This shadow world, or, as it is know in the game, The Spaces Between, is a place of chaos, fantasy, demons, imagination, Charmed Ones, adventure, solitude and madness . . . But that’s ok, to start with, just dealing with a missing cat will keep players entertained and on the edge of their seats.

The game can be accessed incrementally, start developing characters and playing through their everyday lives in the bustling mega cities of Asia.  Next, add a touch of combat to your game, fight that mugger, join that Triad gang.  Spice things up a bit with Demons and Charmed Ones as friends and foe.  Finally, add sorcery, tech development and inter-dimensional travel.  Or, if you are a hardened role-player, grab the book, digest the whole thing and leap into a complex and intriguing world of fantasy role play; just don’t expect Dwarves and Elves . . .

Honour 2nd Edition builds on the success of Honour 1st Edition.  Right now we are in the planning stage for this 2nd edition, pulling together the team who will make it great and sorting out the best ideas that have grown as a consequence of taking feedback from players and GMs.  Soon we start the complicated but exciting job of taking Honour 1st Ed apart and rebuilding it into the game we know we can and will deliver.

We’ve read the reviews and watched and listened to the feedback and this new edition will bring a faster, streamlined version of the innovative Honour combat system, retaining the popular “parry and riposte” element while making combat easier to run and track.  There will also be exciting new combat-specialisms for players to choose from, you wanted a round-house kick, you will get a round-house kick!

New!

Clans & Factions will give players an immediate structure to plug into.

The game world developed by Hong Kong’s own master world-builder, Vishal Nanda, will be more cohesive and more comprehensive!

A new, cleaner layout.

Design and layout, for a cleaner, easier read.

Art, from our art director Mike Dukes and from other artists of great talent!

Improved!

But that’s not all! Honour 2nd Edition will have improved:

Sorcery, giving players the choice of being natural or schooled sorcerers.

Character development, adding a slew of new templates to both the legitimate and illegal careers.

More!

Honour 2nd Edition will offer more:
Weapons, including exotic and mythical weapons.

Inhuman, both Charmed and Demons.

Thrill, adventure, Asia, the meta-world & your living room!

Most of all Honour 2nd Edition will bring the thrill of adventure in Asia, the world and the Spaces Between to your living room, basement, game store or wherever you enjoy your RPGing.

It’s all about the game.

Peace.Love.Game


Challenges

  1.  Coordinating the writing, editing, art and layout.  Luckily these areas will be undertaken by talented people that we have worked with before and with whom we have excellent relationships.
  2. Cutting content.  One of the things we want to do is slim down the book so that it is lighter once printed.  This means it costs less for us to print, giving us a greater scope for print options, making copies cheaper for customers to purchase and reducing shipping costs.
  3. Converting statistics to the improved systems.  Not a particularly fun job, but one which needs to happen.  Again, luckily we have the editorial team on hand to make sure everything gels in the end.


FAQ

What is Honour 2nd Ed?

A. Honour 2nd Ed is a table top role playing game from the great city of Hong Kong.  It is based in Hong Kong and builds a world of mystery, intrigue and adventure around the myths, legends and traditions of Hong Kong, China and the wider Asian continent.

What will be different between this edition and the 1st edition?

There will be several systemic improvements to help game-play flow more smoothly and a ton of new skills, character templates, weapons, combat options and art!

What is "parry and riposte"?

Our combat system is special because it turns each individual conflict into an exercise in strategy and combat expertise.  In most systems you roll to hit and then deal damage.  In Honour 2nd Ed your exact type of attack is pitted against your opponents specific maneuver and the combination of those can give either combatant a vital bonus or a devastating penalty.  So as your opponent lunges aggressively forward you may have anticipated that and selected parry and riposte as your maneuver, meaning you get inside of their attack and can strike at them without any impediment.  See a video that explains more about the systems of Honour 2nd Ed here.

What is the stage one money for?

That will go to pay the writers, artists, graphics designers and layout experts who work on this 2nd edition.

Ok, what about the second stage money?

That will go to printing costs and distribution.

What's a role-playing game?

It is a formalised version of the "let's pretend" game from your childhood.  Basically the game provides you with a setting and rules to regulate player behaviour, then you assume a character and jump into adventure!  Another answer could be, the most (legal) fun you can have with a pencil and some dice!

Why Hong Kong?

We are based in Hong Kong.  Hong Kong has three main geographical areas, Hong Kong Island (the famous bit you see on postcards), Kowloon (the real life bit where most people live) and the New Territories (the countryside and the part connected directly to China).  Our name, Nine Dragons is the English translation of Kowloon, or Gau Lung.  Gau Lung = Nine Dragons.  We love the city and we love all of its culture, the ancient (demons, gods, sorcery, devils and dragons) and the modern (John Woo movies, Chow Yun Fat, Bruce Lee, Jackie Chan, Chun King Mansions and progress).  We wanted to create a game based in Hong Kong from Hong Kong for Hong Kong and the world.

Who are Nine Dragons RPG Ltd?

Dom Parry, owner, founder and lead designer.

Mike Dukes, Art Director, artist and design contributor.

Vishal Nanda, World Builder Extraordinaire

Associated Professionals

Rachel Lapidow (Editing and Proofreading); Guy Clarke (Combat Specialist, System Design); Amelia Sarif (Writing and Design); Mel Goody (Editing and Proofreading); Sammy Soza (Art, Layout and Graphics, Design); John Easly (System Design, Play-testing, US Convention Agent and Writing); and Tracy Sanders (Play-testing)

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Needs

  1. The money to fund the 2nd edition associated professionals.
  2. Cash for the new print run.
  3. People willing to review and/or play-test for us (this could be you).
  4. Further expansion of our super-cool peripherals, game aides, dice and minis!

Updates

  • Project Update#1: Stage One Gone Stage Two New
    [06/18/2017][Edited: 06/19/2017]

    Dear all,

    Apologies for the lack of communication.  A combination of attending UK Games Exposition 2017, the payment glitch (dealt with admirably by the Dreams.Build team) and “real life” in the form of end of year reports for my students has meant that it has been difficult to get to various areas of Nine Dragons, this crowdsource campaign being one of those areas!

    Anyway, here we are. Fully funded for our printing and art requirements and happy to announce that an independent backer was so impressed with the Stage One success that they invested another HK$10k directly into the project!

    So, what happens next?

    Well, so far as I understand it we come up with wonderful “extras” that you might like added to the package you have subscribed to and then we attempt to raise the second wave of funding to make those extras a reality!

    So what might those be?  Well, straight off the top of my head we have these ideas:

     

    1. Original art from Head Of Art, Mike Dukes.
    2. Converted copy of Nihon (the Japanese expansion).
    3. Converted copy of The Wedding Banquet adventure.
    4. Converted copy of Curiosity Killed the Cat adventure.
    5. Limited edition character sheets.
    6. Customized Dice.
    7. Special miniatures.

    Some of these are new ideas, some are developments of things already part of the incentives.  The point of this post, though, is not just to say hello and tell you about the second phase, but also ask for your ideas as to what you would like.  We can’t promise anything, but creative ideas are always good!  So if you have an idea (t-shirt, thumb drive loaded with PDFs, baseball cap an app …) let us know.

    As ever, Peace.Love.Game

    Dom

  • Project Update#2: It’s alive, it’s alive!
    [05/11/2017][Edited: 05/12/2017]

    I love the films of English director, James Whale.  I love that scene in Frankenstein when against all odds the lightning does its job and the monster moves . . . Man is become god, monsters become real.

    That’s a little bit how I felt this week when sponsorship started to come in again after a time in the doldrums.  We knew people out there wanted to get behind us, but technical problems were stopping people and making the page load slowly and appear “messed-up” in mobile format, and all that led to some lag. Well, the amazing Dreams.Build team

    Well, the amazing Dreams.Build team has addressed all those issues and almost as soon as they did, we got money coming in.

    Unfortunately, the pause in funding has meant that we find ourselves only 18% funded with 17 days to go.

    So we need you, our loyal supporters to help by bringing new supporters.  So, share the URL, talk to people, tell them about the wonder option 7, all you need for a ridiculously low amount and help bring our dream to fruition!

    Love ya!

    Bye!

    Dom

  • Project Update#3: Post Thunderclap – 28 Days to go
    [04/30/2017][Edited: 05/03/2017]

    Thunder, thunder, thunder, thunderclap!

    The Thunderclap campaign was an extraordinary experience. Three weeks ago none of us at Nine Dragons had heard of the platform, now we feel we know it quite well. If you don’t know it we recommend checking it out, not only as a potential way to bring attention your own projects but as a simple and effective way to take action in all sorts of areas.

    So what did Thunderclap do for us? A couple of things. It really focused things for us, gave us a push as we entered the last 28 days of this Dreams.Build campaign. It also got a few new people involved in the development of the game, which is always a good thing. As we have noted before, multiple perspectives are almost always helpful. On a very practical level, it got a message about this campaign out to almost 100,000 people! If we could get just half of one percent of those folk to choose an incentive and put some money behind us then we would be in a very good place indeed.

    What next?

    28 days to raise $26000 Hong Kong dollars. That’s US$3350. GBP2600. AUS$4500. EUR3100. CAN$4500.

    Whichever way you spin it, it is a fair amount of money. So we need you loyal folks to keep spreading the word, letting people know that you have backed us on this brave new platform and that if they get behind us they are going to become part of something a little special; Hong Kong’s very own local RPG, conceived in HK, designed in HK, inspired by HK and created by minds from all over the world.

    Our current project, getting Honour 2nd Edition to print is also a building block. We want a game that we can then build a community on. A community that has an emotional home in the alleyways and streets of Kowloon’s notorious Mong Kok, but a presence in every town and city in which people come together to role play.

    Delve a little deeper

    For those of you who follow the excellent Alex and Nathan on their Delve Podcast, keep an ear open for my next appearance which we recorded a couple of weeks ago. I think we talked games, we certainly talked, and laughed.

    The Little Engine that CanrnrnTwenty-eight days to go. We can do this. Together.

    Peace.Love.Game

    Dom

  • Project Update#4: You’ve done what? Added extra swag to backer incentives!
    [04/23/2017][Edited: 05/03/2017]

    That’s correct folks.  As we work harder and harder to get the game just right, and harder and harder to get you to put your faith (and cash) in us, we have upped the ante!  More about that in a moment.

    We have also turned to the talented and lovely Rachel Lapidow for her editing skills so as to be able to put up a reasonable “ashcan” copy for you.  As we said before, free to sponsors and going for sale on DriveThruRPG.  Rachel will try to untangle our wandering thoughts and help us present a stripped back, but playable, version of the new Honour systems.

    Back to the goodies!  As well as the original goodies for each level of sponsorship beyond 1& 2, you now get added goodness in the form of 2 x Hi-Def Minis & 2 x Honour Dice!

    Why?  Well, two reasons, we hope that those of you who read this will tell your friends, family and acquaintances just how wonderful we really are and how they should get on board the groovy-train that is Honour 2, and, just to say thank you to you.  You jumped on board the campaign early on and we appreciate that.

    So, get onto to those friends of yours who love gaming, those who need gaming in their life and those who just appreciate good, honest hard work, and get them to join us.

    In the meantime, enjoy the fact that you have 2 x Hi-Def Plastic Minis & 2 x Honour Dice on top of your previous swag to look forward to.

    Peace.Love.Gamer

    Dom

  • Project Update#5: No matter how mighty the ship, the calm brings it to a stop . . .
    [04/20/2017][Edited: 05/03/2017]

    We are 13% sponsored, so a way to go yet, but thank you to you, the magnificent 13!  You’ve got us on the way.

    Find our Thunderclap here: https://goo.gl/9Nsy43

    We are working hard on the system and we are very happy with the redeveloped Character Creation, Task Resolution, Sorcery Creation and Combat!  That’s not bad really!We have sent the current draft to Rachel, one of our favorite editors, and she is trying her (not inconsiderable) best to shape my sometimes chaotic work into a reasonable \”ashcan\” that we can upload here as a digital file for sponsors to take away immediately and also to take to

    We have sent the current draft to Rachel, one of our favourite editors, and she is trying her (not inconsiderable) best to shape my sometimes chaotic work into a reasonable “ashcan” that we can upload here as a digital file for sponsors to take away immediately and also to take to UK Games Expo in June and GenCon at the end of August.

    Join our Thunderclap here: https://goo.gl/9Nsy43

    Hopefully by GenCon that ashcan might have some draft art and background material in it.So, please spread the word, ask your friends,

    So, please spread the word, ask you friends, family and loved ones to sign up and choose a reward level and sponsor us.  Also, if you haven’t already, please sign up to support our Thunderclap.  This is a donation of your social media for just one message, rather then money.  The Thunderclap will promote this campaign by sending a single coordinated message out from all our supporters social media platforms at once!  It costs you nothing at all.  Find it here: https://goo.gl/9Nsy43

    By-the-way, an ashcan is a kinda, rough, unfinished version of a book or magazine, to give you an idea of the potential, before you throw it in the . . . er, ashcan!  They began as a quick and easy way of establishing copyright.  Fascinating really.

    Peace. Love.Game

  • Project Update#6: Even more of the system, even more chances for you to be part of this dream!
    [04/08/2017][Edited: 05/03/2017]

    Another quick update to the PDF draft version.This now contains careers templates so you can kinda-sorta have a go at making characters.  There are still gaps in the system, but if we know RPGers (and we do) you will fill those with something

    This now contains careers templates so you can kinda-sorta have a go at making characters.  There are still gaps in the system, but if we know RPGers (and we do) you will fill those with something brilliant . . .  If you do, please let us know what genius you have unleashed and we’ll consider using it and PUTTING YOUR NAME in the book, credited as a Design Specialist!  That would be cool, huh?

  • Project Update#7: Safety. Feels good, doesn’t it?
    [04/06/2017][Edited: 05/03/2017]

    So, most of us are relatively safe.  We might have worries about financial stuff (ok, we will have worries about financial stuff) or work stress, or school pressure, but we mostly feel safe.  That is, of course, unless you are a member of a minority in a less than tolerant society.

    Whether you are a member of a religious minority, or political movement, an atheist in Bangladesh (shame on you Bangladesh), a member of the lgbtqia community or even the victim of any other bigotry, we are the folks for you.

    To show our solidarity we have just added the #safetypin image to our main page here and our website (here www.ninedra9onsrpg.com).

    So, get in touch and we’ll play some cool board games and role-playing games and get to know each other.  Like people.

    Peace.Love.Game

  • Project Update#8: The new system in draft form
    [04/04/2017][Edited: 05/03/2017]

    We have decided to release a very rough draft of the new system for you to have a look at.  It is not a full game by any stretch of the imagination, it is ALL system and NO background, but for those of you interested in the mechanics and stats and all that sort of stuff, it should be interesting.

    Obviously we would love people to play around with it, create a few characters, run a few combats, make a few sorceries up.  If you do any if these things then feedback would be gold dust for us!  The more feedback we get, the more we can shape a game that you want to play.So, the draft copy will be available

    So, the draft copy will be available in a few hours both here, on the Dreams.Build project page as a downloadable digital file and as a PDF off the www.ninedra9onsrpg.com/ Members\’ Circle page.In other news, we have five new models from our

    In other news, we have five new models from our resident #D genius Kemi.  These should be available to see at UK Games Expo in Birmingham, this June 2-4.

  • Project Update#9: Busy, busy, busy . . .
    [03/27/2017][Edited: 05/03/2017]

    I’ve been working hard on the rules.  The aim is to take the existing Honour rules and mechanics and make them easier to use, faster to resolve and more fun to play with!Character creation will retain the very popular

    Character creation will retain the very popular Pathways & Terms mechanic that allows you to create a detailed “pre-adventure” background for your character, but it will be streamlined to a points distribution system, allowing player to really tailor a character to what they want to play. Also the basic stats for characters become the most important number for task/combat resolution.  No more working out bonuses or penalties from your stats, you just use the Physical Strength or Mental Grace or Emotional Resilience that your character has.Combat is being addressed too.  We know that while many people liked the Rounds/Moments system others found it hard to track and confusing.  So we are making it simpler.  No more moments.  It is one attack per combatant per round, unless some special circumstance gives an extra attack.  We will definitely be retaining (and possibly expanding) the super popular Combat Card based “tactical decision” element to combat.  We love it, players love it and we think it makes combat in

    Combat is being addressed too.  We know that while many people liked the Rounds/Moments system others found it hard to track and confusing.  So we are making it simpler.  No more moments.  It is one attack per combatant per round, unless some special circumstance gives an extra attack.  We will definitely be retaining (and possibly expanding) the super popular Combat Card based “tactical decision” element to combat.  We love it, players love it and we think it makes combat in Honour more intense than any other system.  Plus, those Sammy Soza cards are so lovely, you wanna use them as much as you can!Whilst I focus on the rules and systems, Vishal Nanda has come on board as World Builder (we like to think of him as our very own Slartibartfast).  To say Vish has a plethora of ideas would be a hyperbolic understatement (if that isn’t an oxymoron).  He has so many ideas we may need to create a whole new game just to contain them all.  Anyway, he is currently hard at work creating the many factions and clans that player characters will be able to belong to, to fight for, to die for and of course to betray in dramatic fashion.

    Whilst I focus on the rules and systems, Vishal Nanda has come on board as World Builder (we like to think of him as our very own Slartibartfast).  To say Vish has a plethora of ideas would be a hyperbolic understatement (if that isn’t an oxymoron).  He has so many ideas we may need to create a whole new game just to contain them all.  Anyway, he is currently hard at work creating the many factions and clans that player characters will be able to belong to, to fight for, to die for and of course to betray in dramatic fashion.

    Of course, Mike is already planning new art, even as he puts the finishing touches to The Wedding Banquet, the soon to be published 1st Edition adventure.  The art for that is looking awesome and Mike is consciously developing the comic book look for that and for the second edition.

    So, we’re all doing our part, all we need you to do is sponsor the project and get others to do the same, because without you it simply can’t happen.

    Peace.Love.Gamer

    Dom

Comments

5 thoughts on “Honour RPG 2nd Edition

  1. Hey there just wanted to give you a brief heads up and let you know a few
    of the pictures aren’t loading properly. I’m not sure why but I think its
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    Reply

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